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CS2 float and wear explained

18 Jan 2026

If you have ever wondered why two copies of the same CS2 skin sell for very different prices, the answer is usually float. It is one of the most important, and most misunderstood, factors in skin value. Here is what it actually means.

What is float?

Every weapon skin in CS2 has a hidden float value: a number between 0 and 1 that represents how worn the skin looks. The lower the number, the cleaner and crisper the skin appears. The higher the number, the more scratched and faded. This single value determines the skin’s wear level and plays a big role in its price.

The five wear levels

Float maps onto five named wear levels: Factory New (0.00 to 0.07), Minimal Wear (0.07 to 0.15), Field-Tested (0.15 to 0.38), Well-Worn (0.38 to 0.45) and Battle-Scarred (0.45 to 1.00). Factory New is the cleanest and usually the most expensive; Battle-Scarred is the most worn and usually the cheapest. Not every skin exists in every wear level.

Why float matters for value

Because wear level is tied directly to float, the same skin can carry very different prices depending on condition. The jump from Field-Tested to Factory New can multiply a skin’s value several times over.

On top of that, collectors pay premiums for extreme floats. An exceptionally low Factory New, close to 0.00, or for certain skins a very high Battle-Scarred, can sell for far more than a typical example in the same wear level.

Wear is not just about the number

Some skins change appearance noticeably across wear levels, showing more visible scratches or letting more of the base coat through. For skins where a low float looks dramatically better, demand and prices cluster at the clean end of the range, which pushes Factory New and Minimal Wear copies even higher.

When you value an inventory, float is one of the details that separates a rough guess from an accurate number. Fullbuy factors wear into its pricing, and you can see the bigger picture in how to value a CS2 inventory.